Increase size limit for ServerJoinDataPacket#767
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Any idea why the packets are getting so big? |
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I don't think this packet has changed in size, it's just that previously there was no limit on it's size, and now there is. As for what's taking so much space, I believe that it's just from the amount of mods (the issue report had over 100 of them). For each mod we write it's data (JoinData.WriteServerData) which contains things like: name (and some metadata), all of their file paths and hashes, and configs. I'd guess that the file paths are probably the biggest. I plan to analyze some packets more in-depth later on and hopefully reduce their size |
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Issue report. Might be related to #763