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This block of text gets a score of 12000 — fairly sure it didn't get quite that much pre-0.0.3 #5

@wizonesolutions

Description

@wizonesolutions

In my implementation, I'm analyzing some GitHub Events for sentiment.

This one swayed things a lot:

with 0.0.3

Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
this point. After we fulfill the Kickstarter goals, we'll be tackling
feature requests top to bottom by vote-count, which shows sound-effects at
like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
assets to work with from the CC BrowserQuest library we're using already
for most our graphics, which will keep things consistent. It would appear
they didn't release their music (only their sounds), so your soundcloud bit
could indeed come in handy - it's quite nice btw, great job!


On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:

> Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
> I think, so I thought I would bring back the idea of music/sound effects in
> habitrpg. I think it there should definitely be some kind of button that
> enable/disables music and one for sfx, if sound was to be implemented.
>
> https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
>
> Here's a little test idea I came up with. Ideally, I would like to sit
> down and plan out some better music but I think this is a decent idea of
> what I have in mind.
>
> Music-wise, there could be different themes that played according to where
> you were. Such as individual themes for the main page, stable, tavern, etc.
> And possibly a number of themes that cycled for the main page.
>
> For sound effects, I was thinking to make different noises for things such
> as: checking off a daily/todo, spending gold on a reward, finding an
> egg/hatching potion, +/- sounds for habits, rerolling, using a health
> potion, hatching an egg, checking into the inn, etc.
>
> Sound is a very important aspect of gamification. It can help immerse them
> and mentally reward them for their good work. I think that even little
> additions could be very beneficial to a number of users. I'm going to work
> on some more ideas whenever I have time and post them.
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
> .
>", as follows: { score: 12672,
  comparative: 28.54054054054054,
  positive:
   { score: 12672,
     comparative: 28.54054054054054,
     words:
      [ 'fulfill',
        'top',
        'like',
        'assets',
        'nice',
        'great',
        'kind',
        'like',
        'better',
        'stable',
        'reward',
        'important',
        'help',
        'reward',
        'good' ],
     adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] },
  negative:
   { score: 0,
     comparative: 0,
     words: [],
     adjectives: [ 'most', 'so', 'so', 'definitely', 'such', 'such', 'very', 'very' ] } }

with 0.0.2

Scored text from GitHub IssueCommentEvent, "We're mostly follow up at
https://trello.com/card/music-sound-effects/50e5d3684fe3a7266b0036d6/18 at
this point. After we fulfill the Kickstarter goals, we'll be tackling
feature requests top to bottom by vote-count, which shows sound-effects at
like 2nd / 3rd -tier post-KS priority. We actually have a ton of sound
assets to work with from the CC BrowserQuest library we're using already
for most our graphics, which will keep things consistent. It would appear
they didn't release their music (only their sounds), so your soundcloud bit
could indeed come in handy - it's quite nice btw, great job!


On Wed, May 15, 2013 at 9:32 AM, Flugeljazz <notifications@github.com>wrote:

> Hasn't been referenced since #76<https://github.com/lefnire/habitrpg/issues/76>,
> I think, so I thought I would bring back the idea of music/sound effects in
> habitrpg. I think it there should definitely be some kind of button that
> enable/disables music and one for sfx, if sound was to be implemented.
>
> https://soundcloud.com/daniel_medeiros-1/habitrpg-test-idea
>
> Here's a little test idea I came up with. Ideally, I would like to sit
> down and plan out some better music but I think this is a decent idea of
> what I have in mind.
>
> Music-wise, there could be different themes that played according to where
> you were. Such as individual themes for the main page, stable, tavern, etc.
> And possibly a number of themes that cycled for the main page.
>
> For sound effects, I was thinking to make different noises for things such
> as: checking off a daily/todo, spending gold on a reward, finding an
> egg/hatching potion, +/- sounds for habits, rerolling, using a health
> potion, hatching an egg, checking into the inn, etc.
>
> Sound is a very important aspect of gamification. It can help immerse them
> and mentally reward them for their good work. I think that even little
> additions could be very beneficial to a number of users. I'm going to work
> on some more ideas whenever I have time and post them.
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/lefnire/habitrpg/issues/968>
> .
>", as follows: { score: 29,
  comparative: 0.0914826498422713,
  positive:
   { score: 29,
     comparative: 0.0914826498422713,
     words:
      [ 'fulfill',
        'top',
        'nice',
        'great',
        'kind',
        'like',
        'better',
        'stable',
        'reward',
        'important',
        'help',
        'reward',
        'good' ] },
  negative: { score: 0, comparative: 0, words: [] } }

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