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I currently focus on providing a delightful experience to Virtual Reality gamers on PC!
Actively maintained:
VirtualDesktopXR
The high-performance, gaming-focused, widely compatible implementation of the OpenXR standard for Virtual Desktop. Delivers a feature-rich VR experience outside of SteamVR for Meta Quest 1/2/3/Pro, Pico 3/4, Vive Elite XR, Play For Dream MR and Samsung Galaxy XR.
Virtual Desktop SteamVR Driver
The Virtual Desktop hand tracking and body tracking integration into SteamVR. When it released, it was the first integrated solution enabling Quest optical hand tracking and body tracking in VRChat.
Oasis Driver for Windows Mixed Reality
The alternative to the Mixed Reality Portal, enabling the use of your HP Reverb, Samsung Odyssey, and other Windows Mixed Reality headsets on Windows 11. Delivers a full-featured experience with outstanding SteamVR performance.
PimaxMagic4All
A primitive solution for injecting foveated rendering (with eye tracking) into many popular OpenVR games such as Half-Life: Alyx and Skyrim VR. Compatible with all VR headsets, and able to leverage eye tracking with Meta Quest Pro, PlayStation VR2, Play For Dream MR, Samsung Galaxy XR, Varjo Aero/VR-3/XR-3 and HP Reverb G2 Omnicept Edition.
Past projects (no longer receiving updates and support):
OpenXR Toolkit
Varjo-Foveated and Quad-Views-Foveated
PimaxXR
OpenXR-Vk-D3D12
Featured work
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mbucchia/VirtualDesktop-OpenXR
An implementation of the OpenXR standard for Virtual Desktop
C++ 319 -
mbucchia/OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications.
C++ 395 -
mbucchia/Oasis-Driver-for-Windows-Mixed-Reality
An issue tracker for the Oasis Driver for Windows Mixed Reality.
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mbucchia/Quad-Views-Foveated
An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
C++ 165 -
mbucchia/Pimax-OpenXR
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
C++ 119 -
mbucchia/PimaxMagic4All
An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
C# 188