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game crashes when consumeable is clicked on #5

@notmario

Description

@notmario

crashlog:

Oops! The game crashed:
engine/ui.lua:242: attempt to index local 'node' (a nil value)


Development version of Steamodded detected! If you are not actively developing a mod, please try using the latest release instead.



Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1208a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
    1: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1d, Uses Lovely]
    2: [DATA EXPUNGED] by The SCP Foundation [ID: DataExpunged, Version: 1.0.0, Uses Lovely]
    3: B-Side by Afterlight [ID: bside, Version: 0.0.1]
    4: DebugPlus by WilsontheWolf [ID: DebugPlus, Version: 1.5.1, Uses Lovely]
    5: More Fluff B-Side OST by notmario [ID: MoreFluffBSIDE, Version: 1.0.0]
Lovely Mods:

Stack Traceback
===============
(3) LÖVE metamethod at file 'boot.lua:352'
Local variables:
 errhand = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
 handler = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
(4) Lua method 'set_parent_child' at file 'engine/ui.lua:242'
Local variables:
 self = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
 node = nil
 parent = nil
 (*temporary) = table: 0x03bf4ac8  {collides_with_point:function: 0x03bf63c8, set_values:function: 0x03be5fb8, click:function: 0x03bf63e8, release:function: 0x03bf6488, draw:function: 0x03be7c08 (more...)}
 (*temporary) = nil
 (*temporary) = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
 (*temporary) = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
 (*temporary) = table: 0x03b6c338  {align_to_major:function: 0x03b6bd00, hard_set_T:function: 0x03b6bd20, draw:function: 0x03b6c420, glue_to_major:function: 0x03b6c360, get_major:function: 0x03b634a0 (more...)}
 (*temporary) = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
 (*temporary) = number: -1.425
 (*temporary) = number: 10
 (*temporary) = table: 0x040b6d80  {x:0, w:1, y:0, h:1, r:0, scale:1}
 (*temporary) = nil
 (*temporary) = string: "attempt to index local 'node' (a nil value)"
(5) Lua method 'init' at file 'engine/ui.lua:65'
Local variables:
 self = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
 args = table: 0x057a5148  {config:table: 0x059f68d0}
(6) Lua global 'UIBox' at file 'engine/object.lua:35'
Local variables:
 self = table: 0x03bfe830  {remove_group:function: 0x03be7cf0, draw:function: 0x03be7d70, print_topology:function: 0x03bf4aa8, recalculate:function: 0x03be7d90, init:function: 0x03be5f58 (more...)}
 obj = table: 0x13fc8138  {velocity:table: 0x13ed3478, click_offset:table: 0x0dbdde88, children:table: 0x13dfb130, parent:table: 0x0409acd8, draw_layers:table: 0x03f0acd0 (more...)}
(7) Lua method 'highlight' at file 'card.lua:4914'
Local variables:
 self = table: 0x0409acd8  {sprite_facing:front, static_rotation:false, ambient_tilt:0.2, parent:table: 0x058da0f8, T:table: 0x040833a8, last_aligned:-1, extra_cost:0, highlighted:true (more...)}
 is_higlighted = boolean: true
 x_off = number: -0.1
 (*temporary) = table: 0x0e79c8c0  {center:table: 0x05724808, back:table: 0x03edcc20, shadow:table: 0x03ecfff0}
(8) Lua method 'add_to_highlighted' at file 'cardarea.lua:168'
Local variables:
 self = table: 0x058da0f8  {click_offset:table: 0x04daa640, static_rotation:false, shuffle_amt:0, T:table: 0x04daa618, offset:table: 0x05793280, role:table: 0x13fe9430, last_aligned:-1 (more...)}
 card = table: 0x0409acd8  {sprite_facing:front, static_rotation:false, ambient_tilt:0.2, parent:table: 0x058da0f8, T:table: 0x040833a8, last_aligned:-1, extra_cost:0, highlighted:true (more...)}
 silent = nil
(9) Lua upvalue 'card_click_ref' at file 'card.lua:4941'
Local variables:
 self = table: 0x0409acd8  {sprite_facing:front, static_rotation:false, ambient_tilt:0.2, parent:table: 0x058da0f8, T:table: 0x040833a8, last_aligned:-1, extra_cost:0, highlighted:true (more...)}
(10) Lua method 'click' at file 'galdur.lua:180' (from mod with id galdur)
Local variables:
 self = table: 0x0409acd8  {sprite_facing:front, static_rotation:false, ambient_tilt:0.2, parent:table: 0x058da0f8, T:table: 0x040833a8, last_aligned:-1, extra_cost:0, highlighted:true (more...)}
(11) Lua method 'update' at file 'engine/controller.lua:375'
Local variables:
 self = table: 0x040265a8  {held_button_times:table: 0x03e094f8, focus_cursor_stack_level:1, snap_cursor_to:table: 0x03dbaff8, interrupt:table: 0x03e09548, GAMEPAD:table: 0x03e55e20 (more...)}
 dt = number: 0.00419215
(12) Lua upvalue 'gameUpdateRef' at file 'game.lua:2727'
Local variables:
 self = table: 0x03bbe880  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x13f834a0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x05905478 (more...)}
 dt = number: 0.00419215
(13) Lua method 'update' at Steamodded file 'src/ui.lua:124' 
Local variables:
 self = table: 0x03bbe880  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x13f834a0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x05905478 (more...)}
 dt = number: 0.00419215
(14) Lua field 'update' at file 'main.lua:1012'
Local variables:
 dt = number: 0.00419215
(15) Lua function '?' at file 'main.lua:950' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 921 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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