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43 changes: 35 additions & 8 deletions src/main/kotlin/com/lambda/module/modules/player/Freecam.kt
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ import com.lambda.event.events.PlayerEvent
import com.lambda.event.events.RenderEvent
import com.lambda.event.events.TickEvent
import com.lambda.event.listener.SafeListener.Companion.listen
import com.lambda.interaction.managers.rotating.IRotationRequest
import com.lambda.interaction.managers.rotating.IRotationRequest.Companion.rotationRequest
import com.lambda.interaction.managers.rotating.Rotation
import com.lambda.interaction.managers.rotating.RotationMode
Expand Down Expand Up @@ -77,6 +78,7 @@ object Freecam : Module(
private val sprint by setting("Sprint Multiplier", 3.0, 0.1..10.0, 0.1, description = "Set below 1.0 to fly slower on sprint.") { mode == Mode.Free }
private val reach by setting("Reach", 10.0, 1.0..100.0, 1.0, "Freecam reach distance")
private val rotateMode by setting("Rotate Mode", FreecamRotationMode.None, "Rotation mode").onValueChange { _, it -> if (it == FreecamRotationMode.LookAtTarget) mc.crosshairTarget = BlockHitResult.createMissed(Vec3d.ZERO, Direction.UP, BlockPos.ORIGIN) }
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onValueChange can be placed on the next line. Also you sure we need this onValueChange?

private val excludeRotation by setting("Exclude Rotation", FreecamRotationExclusion.None, description = "Exclude certain rotation changes from rotate mode") { rotateMode != FreecamRotationMode.None }
private val relative by setting("Relative", false, "Moves freecam relative to player position") { mode == Mode.Free }.onValueChange { _, it -> if (it) lastPlayerPosition = player.pos }
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onValueChanged on the next line again

private val keepYLevel by setting("Keep Y Level", false, "Don't change the camera y-level on player movement") { mode == Mode.Free && relative }

Expand Down Expand Up @@ -143,14 +145,6 @@ object Freecam : Module(
mc.options.perspective = lastPerspective
}

listen<TickEvent.Pre> {
when (rotateMode) {
FreecamRotationMode.None -> return@listen
FreecamRotationMode.KeepRotation -> rotationRequest { rotation(rotation) }.submit()
FreecamRotationMode.LookAtTarget -> mc.crosshairTarget?.let { rotationRequest { rotation(lookAt(it.pos)) }.submit() }
}
}

listen<PlayerEvent.ChangeLookDirection> {
rotation = rotation.withDelta(it.deltaYaw * SENSITIVITY_FACTOR, it.deltaPitch * SENSITIVITY_FACTOR)
it.cancel()
Expand Down Expand Up @@ -227,6 +221,33 @@ object Freecam : Module(
mc.crosshairTarget = rotation.rayCast(reach, lerpPos).orMiss // Can't be null (otherwise mc will spam "Null returned as 'hitResult', this shouldn't happen!")
mc.crosshairTarget?.let { if (it.type != HitResult.Type.MISS) event.cancel() }
}

listen<TickEvent.Pre> {
when (rotateMode) {
FreecamRotationMode.None -> return@listen
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can change the None case to null and remove the submit calls for the other outcomes. Then you can move the .submit to the end of the when block with ?.submit(). Or the submit calls could be moved into the buildRotationTo function

FreecamRotationMode.KeepRotation -> rotationRequest {
buildRotationTo(rotation)
}.submit()
FreecamRotationMode.LookAtTarget -> mc.crosshairTarget?.let { rotationRequest {
buildRotationTo(lookAt(it.pos))
}.submit() }
}
}
}

context(rotationContext: IRotationRequest.RotationRequestBuilder)
private fun buildRotationTo(rotation: Rotation) {
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rather than passing a rotation request context, you could just have this function create the request and return it. rotationRequest { when block with builder calls }

when (excludeRotation) {
FreecamRotationExclusion.Pitch -> {
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can inline these to avoid the brackets

rotationContext.yaw(rotation.yaw)
}
FreecamRotationExclusion.Yaw -> {
rotationContext.pitch(rotation.pitch)
}
else -> {
rotationContext.rotation(rotation)
}
}
}

private enum class FreecamRotationMode(override val displayName: String, override val description: String) : NamedEnum, Describable {
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can remove the Freecam prefix for these enums. Theyre private so theres no need to preface what theyre for. Also while you're cleaning things up, might as well move these enums below the function at the bottom and remove the extra white space under the followTrackPlayer setting

Expand All @@ -235,6 +256,12 @@ object Freecam : Module(
KeepRotation("Keep Rotation", "Look in the same direction as the camera");
}

private enum class FreecamRotationExclusion(override val displayName: String, override val description: String) : NamedEnum, Describable {
Yaw("Yaw", "Don't change yaw"),
Pitch("Pitch", "Don't change pitch"),
None("None", "Don't exclude any rotation changes");
}

private enum class Mode(override val displayName: String, override val description: String) : NamedEnum, Describable {
Free("Free", "Move the camera freely with keyboard input"),
FollowPlayer("Follow Player", "Camera follows a player as if attached by an invisible string");
Expand Down