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feat(AutoVillagerCycle): Add module to automatically cycle librarians for book enchantments #263
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Merged
beanbag44
merged 7 commits into
lambda-client:1.21.11
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IceTank:feature/module/AutoVillagerCycle
Mar 17, 2026
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49271c2
Add AutoVillagerCycle module to automatically cycle librarians for sp…
IceTank c9dc11d
Code cleanup
IceTank 7bf762b
Hide some automation groups
IceTank d700922
Reset tickCounter only if rotations are successful
IceTank 7bf74d1
Add min level requirement
IceTank c2e0ba2
Fix enchantment check not matching any enchantments
IceTank 77e28da
Disable AutoVillagerCycle if no enchantments are selected
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326 changes: 326 additions & 0 deletions
326
src/main/kotlin/com/lambda/module/modules/player/AutoVillagerCycle.kt
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|---|---|---|
| @@ -0,0 +1,326 @@ | ||
| /* | ||
| * Copyright 2026 Lambda | ||
| * | ||
| * This program is free software: you can redistribute it and/or modify | ||
| * it under the terms of the GNU General Public License as published by | ||
| * the Free Software Foundation, either version 3 of the License, or | ||
| * (at your option) any later version. | ||
| * | ||
| * This program is distributed in the hope that it will be useful, | ||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| * GNU General Public License for more details. | ||
| * | ||
| * You should have received a copy of the GNU General Public License | ||
| * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| */ | ||
|
|
||
| package com.lambda.module.modules.player | ||
|
|
||
| import com.lambda.config.AutomationConfig.Companion.setDefaultAutomationConfig | ||
| import com.lambda.config.applyEdits | ||
| import com.lambda.config.settings.complex.Bind | ||
| import com.lambda.config.settings.complex.KeybindSetting.Companion.onPress | ||
| import com.lambda.context.SafeContext | ||
| import com.lambda.event.events.PacketEvent | ||
| import com.lambda.event.events.TickEvent | ||
| import com.lambda.event.listener.SafeListener.Companion.listen | ||
| import com.lambda.interaction.construction.blueprint.Blueprint.Companion.toStructure | ||
| import com.lambda.interaction.construction.blueprint.StaticBlueprint.Companion.toBlueprint | ||
| import com.lambda.interaction.construction.verify.TargetState | ||
| import com.lambda.interaction.managers.rotating.IRotationRequest.Companion.rotationRequest | ||
| import com.lambda.interaction.managers.rotating.visibilty.lookAtEntity | ||
| import com.lambda.module.Module | ||
| import com.lambda.module.tag.ModuleTag | ||
| import com.lambda.sound.SoundManager.playSound | ||
| import com.lambda.task.RootTask.run | ||
| import com.lambda.task.Task | ||
| import com.lambda.task.tasks.BuildTask.Companion.build | ||
| import com.lambda.threading.runSafeAutomated | ||
| import com.lambda.util.BlockUtils.blockState | ||
| import com.lambda.util.BlockUtils.isEmpty | ||
| import com.lambda.util.Communication.info | ||
| import com.lambda.util.Communication.logError | ||
| import com.lambda.util.EnchantmentUtils.forEachEnchantment | ||
| import com.lambda.util.NamedEnum | ||
| import com.lambda.util.world.closestEntity | ||
| import net.minecraft.block.Blocks | ||
| import net.minecraft.component.DataComponentTypes | ||
| import net.minecraft.component.type.ItemEnchantmentsComponent | ||
| import net.minecraft.enchantment.Enchantment | ||
| import net.minecraft.entity.passive.VillagerEntity | ||
| import net.minecraft.item.ItemStack | ||
| import net.minecraft.item.Items | ||
| import net.minecraft.network.packet.s2c.play.SetTradeOffersS2CPacket | ||
| import net.minecraft.registry.RegistryKeys | ||
| import net.minecraft.sound.SoundEvents | ||
| import net.minecraft.util.Hand | ||
| import net.minecraft.util.hit.EntityHitResult | ||
| import net.minecraft.util.math.BlockPos | ||
|
|
||
|
|
||
| object AutoVillagerCycle : Module( | ||
| name = "AutoVillagerCycle", | ||
| description = "Automatically cycles librarian villagers with lecterns until a desired enchanted book is found", | ||
| tag = ModuleTag.PLAYER | ||
| ) { | ||
| private enum class Group(override val displayName: String) : NamedEnum { | ||
| General("General"), | ||
| Enchantments("Enchantments") | ||
| } | ||
|
|
||
| private val allEnchantments = ArrayList<String>() | ||
|
|
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| private val lecternPos by setting("Lectern Pos", BlockPos.ORIGIN, "Position where the lectern should be placed/broken").group(Group.General) | ||
| private val logFoundBooks by setting("Log Found Books", true, "Log all enchanted books found during cycling").group(Group.General) | ||
| private val interactDelay by setting("Interact Delay", 20, 1..40, 1, "Ticks to wait before interacting with the villager", " ticks").group(Group.General) | ||
| private val breakDelay by setting("Break Delay", 5, 1..20, 1, "Ticks to wait after breaking the lectern", " ticks").group(Group.General) | ||
| private val searchRange by setting("Search Range", 5.0, 1.0..10.0, 0.5, "Range to search for nearby villagers", " blocks").group(Group.General) | ||
| private val startCyclingBind by setting("Start Cycling", Bind.EMPTY, "Press to start/stop cycling").group(Group.General) | ||
| .onPress { | ||
| if (cycleState != CycleState.Idle) { | ||
| info("Stopped villager cycling.") | ||
| switchState(CycleState.Idle) | ||
| } else { | ||
| info("Started villager cycling.") | ||
| buildTask?.cancel() | ||
| buildTask = null | ||
| switchState(CycleState.PlaceLectern) | ||
| } | ||
| } | ||
| private val desiredEnchantments by setting("Desired Enchantments", emptySet(), allEnchantments).group(Group.Enchantments) | ||
| private val minLevel by setting("Min Level", 1, 1..5, 1, "Minimum enchantment level to look for").group(Group.Enchantments) | ||
|
|
||
| private var cycleState = CycleState.Idle | ||
| private var tickCounter = 0 | ||
|
|
||
| private var buildTask: Task<*>? = null | ||
|
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||
| init { | ||
| setDefaultAutomationConfig() { | ||
| applyEdits { | ||
| hideAllGroupsExcept(rotationConfig, inventoryConfig, breakConfig, interactConfig, buildConfig) | ||
| } | ||
| } | ||
|
|
||
| onEnable { | ||
| allEnchantments.clear() | ||
| allEnchantments.addAll(getEnchantmentList()) | ||
| cycleState = CycleState.Idle | ||
| tickCounter = 0 | ||
| } | ||
|
|
||
| onDisable { | ||
| cycleState = CycleState.Idle | ||
| tickCounter = 0 | ||
| buildTask?.cancel() | ||
| buildTask = null | ||
| } | ||
|
|
||
| listen<TickEvent.Pre> { | ||
| tickCounter++ | ||
|
|
||
| if (allEnchantments.isEmpty()) { | ||
| allEnchantments.addAll(getEnchantmentList()) // Have to load enchantments after we loaded into a world | ||
| } | ||
|
|
||
| when (cycleState) { | ||
| CycleState.Idle -> {} | ||
| CycleState.PlaceLectern -> handlePlaceLectern() | ||
| CycleState.WaitLectern -> {} | ||
| CycleState.OpenVillager -> handleOpenVillager() | ||
| CycleState.BreakLectern -> handleBreakLectern() | ||
| CycleState.WaitBreak -> {} | ||
| } | ||
| } | ||
|
|
||
| listen<PacketEvent.Receive.Pre> { event -> | ||
| if (event.packet !is SetTradeOffersS2CPacket) return@listen | ||
| if (cycleState != CycleState.OpenVillager) return@listen | ||
|
|
||
| val tradeOfferPacket = event.packet | ||
| val trades = tradeOfferPacket.offers | ||
| if (trades.isEmpty()) { | ||
| logError("Villager has no trades!") | ||
| switchState(CycleState.Idle) | ||
| return@listen | ||
| } | ||
|
|
||
| var bookFound = false | ||
| for (offer in trades) { | ||
| if (offer.isDisabled) continue | ||
|
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||
| val sellItem = offer.sellItem | ||
| if (sellItem.item != Items.ENCHANTED_BOOK) continue | ||
|
|
||
| if (logFoundBooks) { | ||
| val storedEnchantments = sellItem.get(DataComponentTypes.STORED_ENCHANTMENTS) | ||
| val foundEnchantments = mutableListOf<String>() | ||
| for (entry in storedEnchantments?.enchantmentEntries ?: emptyList()) { | ||
| foundEnchantments.add(entry.key.value().description().string) | ||
| } | ||
| if (foundEnchantments.isNotEmpty()) { | ||
| bookFound = true | ||
| info("Found book(s): ${foundEnchantments.joinToString(", ")}") | ||
| } | ||
| } | ||
|
|
||
| findDesiredEnchantment(sellItem)?.let { | ||
| info("Found desired enchantment: ${it.description().string}!") | ||
| playSound(SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP) | ||
| switchState(CycleState.Idle) | ||
| return@listen | ||
| } | ||
| } | ||
| if (!bookFound && logFoundBooks) { | ||
| info("No books found") | ||
| } | ||
|
|
||
| // No desired enchantment found, break lectern and try again | ||
| tickCounter = 0 | ||
| switchState(CycleState.BreakLectern) | ||
| } | ||
| } | ||
|
|
||
| private fun SafeContext.getEnchantmentList(): MutableList<String> { | ||
| val enchantments = ArrayList<String>() | ||
| for (foo in world.registryManager.getOrThrow(RegistryKeys.ENCHANTMENT)) { | ||
| enchantments.add(foo.description.string) | ||
| } | ||
| return enchantments | ||
| } | ||
|
|
||
| private fun SafeContext.handlePlaceLectern() { | ||
| player.closeHandledScreen() | ||
|
|
||
| if (desiredEnchantments.isEmpty()) { | ||
| logError("No desired enchantments set!") | ||
| switchState(CycleState.Idle) | ||
| return | ||
| } | ||
|
|
||
| if (lecternPos == BlockPos.ORIGIN) { | ||
| logError("Lectern position is not set!") | ||
| switchState(CycleState.Idle) | ||
| return | ||
| } | ||
|
|
||
| val state = blockState(lecternPos) | ||
|
|
||
| if (!state.isEmpty) { | ||
| if (state.isOf(Blocks.LECTERN)) { | ||
| switchState(CycleState.OpenVillager) | ||
| return | ||
| } | ||
| logError("Block at lectern position is not air or a lectern!") | ||
| switchState(CycleState.Idle) | ||
| return | ||
| } | ||
|
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||
| runSafeAutomated { | ||
| buildTask = lecternPos.toStructure(TargetState.Block(Blocks.LECTERN)) | ||
| .toBlueprint() | ||
| .build(finishOnDone = true) | ||
| .finally { | ||
| switchState(CycleState.OpenVillager) | ||
| } | ||
| .run() | ||
| } | ||
| switchState(CycleState.WaitLectern) | ||
| } | ||
|
|
||
| private fun SafeContext.handleOpenVillager() { | ||
| if (tickCounter < interactDelay) return | ||
|
|
||
| if (buildTask?.state == Task.State.Running) { | ||
| return | ||
| } | ||
|
|
||
| // Verify lectern is still present | ||
| val state = blockState(lecternPos) | ||
| if (state.isEmpty) { | ||
| tickCounter = 0 | ||
| switchState(CycleState.PlaceLectern) | ||
| return | ||
| } | ||
| if (!state.isOf(Blocks.LECTERN)) { | ||
| logError("Block at lectern position is not a lectern!") | ||
| switchState(CycleState.Idle) | ||
| return | ||
| } | ||
|
|
||
| val villager = closestEntity<VillagerEntity>(searchRange) | ||
| if (villager == null) { | ||
| logError("No villager found nearby!") | ||
| switchState(CycleState.Idle) | ||
| return | ||
| } | ||
|
|
||
| runSafeAutomated { | ||
| lookAtEntity(villager)?.let { | ||
| val done = rotationRequest { | ||
| rotation(it.rotation) | ||
| }.submit().done | ||
| if (done) { | ||
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|
||
| interaction.interactEntityAtLocation(player, villager, it.hit as EntityHitResult?, Hand.MAIN_HAND) | ||
| interaction.interactEntity(player, villager, Hand.MAIN_HAND) | ||
| player.swingHand(Hand.MAIN_HAND) | ||
| tickCounter = 0 | ||
| } | ||
| } | ||
| } | ||
| } | ||
|
|
||
| private fun SafeContext.handleBreakLectern() { | ||
| if (player.currentScreenHandler != player.playerScreenHandler) { | ||
| player.closeHandledScreen() | ||
| } | ||
|
|
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| if (tickCounter < breakDelay) return | ||
|
|
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| val state = blockState(lecternPos) | ||
|
|
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| if (!state.isEmpty) { | ||
| buildTask = runSafeAutomated { | ||
| lecternPos.toStructure(TargetState.Empty) | ||
| .build(finishOnDone = true) | ||
| .finally { | ||
| switchState(CycleState.PlaceLectern) | ||
| } | ||
| .run() | ||
| } | ||
| switchState(CycleState.WaitBreak) | ||
| return | ||
| } | ||
| switchState(CycleState.PlaceLectern) | ||
| } | ||
|
|
||
| private fun findDesiredEnchantment(itemStack: ItemStack): Enchantment? { | ||
| if (desiredEnchantments.isEmpty()) return null | ||
|
|
||
| val enchantments = itemStack.get(DataComponentTypes.STORED_ENCHANTMENTS) ?: return null | ||
| enchantments.enchantmentEntries.forEach { (entry, level) -> | ||
| val enchantmentName = entry.value().description().string | ||
| if (desiredEnchantments.any { it.equals(enchantmentName, ignoreCase = true) && level >= minLevel }) { | ||
| return entry.value() | ||
| } | ||
| } | ||
| return null | ||
| } | ||
|
|
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| private fun switchState(newState: CycleState) { | ||
| if (cycleState != newState) { | ||
| tickCounter = 0 | ||
| } | ||
| cycleState = newState | ||
| } | ||
|
|
||
| private enum class CycleState { | ||
| Idle, | ||
| PlaceLectern, | ||
| OpenVillager, | ||
| WaitLectern, | ||
| BreakLectern, | ||
| WaitBreak | ||
| } | ||
| } | ||
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