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@dy dy commented Jun 14, 2017

We have to unbind gl-vao's in order to avoid warnings in console, which was the issue preventing from bumping gl-shader version. Still have to figure out why it happens so with unbound gl-vao, but here it is must-do patch.

TODO:

Supercedes #10

@etpinard I can do patches to according repos to unlock gl-shader version

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dy commented Jun 14, 2017

Ok, seems that it breaks some plotly tests. Still have to figure out the reason.

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dy commented Jun 14, 2017

False triggering, tests pass successfully. @etpinard may I ask you to check once you have a minute?

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Sure. But, that won't happen until 1.28.0 is out.

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jwerle commented Jun 20, 2017

excited to see this happen

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dy commented Jun 22, 2017

@etpinard should we proceed with that?

etpinard added a commit to plotly/plotly.js that referenced this pull request Jul 17, 2017
etpinard added a commit to plotly/plotly.js that referenced this pull request Jul 17, 2017
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@dfcreative see https://github.com/plotly/plotly.js/compare/unlock-gl-shader

This patch here along with gl-vis/gl-error3d#4 and gl-vis/gl-mesh3d#12 generate a few diffs in our image tests:

image

Most notably gl3d_log-axis, which is missing a trace:

image

compared to

image

on master (see http://rickyreusser.com/plotly-mock-viewer/#gl3d_log-axis)

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dy commented Jan 25, 2018

Since all tests are passing at plotly/plotly.js#2293, merging.

@dy dy merged commit 27c1335 into master Jan 25, 2018
@dy dy deleted the gl-shader-unlock branch January 25, 2018 19:34
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4 participants