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UnityGPUFlow

This is a minimal Unity framework that lets you create flowing particles animations. It was originally developed at Dpt as part of a VR project.

Feel free to check out the WebGL demo:
https://etienne-p.github.io/UnityParticleFlow/

You can design a vector field in the Unity editor, and use it to animate a GPU particle system.

Take a look at the Demo scene for a better understanding:

The vector field is designed using nodes,
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these nodes combine three behaviors (attractor, beam and twirl)
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Nodes may be combined in a Path, so they behave as the control points of a spline
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Once the vector field is designed, export the lookup textures that will be used to animate the particle system
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Finally, setup the particle system
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A lightweight GPU particle system for fluid like motion

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