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BCS Secure Jeopardy

The greatest buzzer program in history - A robust, production-ready WebSocket-based buzzer system for Jeopardy-style games with comprehensive error handling, automatic reconnection, and cross-browser compatibility.

🚀 Quick Start

Easy Startup (Recommended)

# Start server with automatic ngrok tunnel
./start_server.sh

# Or for local network play only
./start_server.sh --local

The script will:

  • Start the WebSocket server
  • Automatically launch ngrok for remote access
  • Display a Game Code (e.g., 9e07-162-218-220-223) for players to join
  • Handle cleanup when you press Ctrl+C

Manual Setup

# Create virtual environment and install dependencies
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt

# Start the server
python3 server.py

# For remote access, in a separate terminal:
ngrok http 9999

🎮 How to Use

  1. Start the server using ./start_server.sh to get a Game Code
  2. Host Panel: Open http://localhost:8000/jeopardy_host.html
    • Enter the Game Code when prompted
  3. Players: Open http://localhost:8000/jeopardy.html
    • Enter the Game Code when prompted (e.g., 9e07-162-218-220-223)
    • Or use localhost:9999 for local network play
  4. Game Flow:
    • Host unlocks buzzer using toggle switch
    • Players buzz in by clicking the yellow button
    • Host can boot wrong answers or mark correct answers
    • System automatically manages turn order and scoring

🛡️ Key Features

Reliability & Stability

  • Automatic Reconnection: Exponential backoff reconnection (1s → 30s max)
  • Heartbeat Monitoring: Detects and cleans up stale connections
  • Comprehensive Logging: All events logged to jeopardy_server.log
  • Error Recovery: Graceful handling of network interruptions

Security & Performance

  • Rate Limiting: 100 messages/minute, 3 buzz attempts/5 seconds
  • Input Validation: All user inputs sanitized and validated
  • Connection Limits: Maximum 50 concurrent connections
  • Memory Management: Automatic cleanup prevents memory leaks

Browser Compatibility

  • Modern Browsers: Chrome, Firefox, Safari, Edge (latest versions)
  • Legacy Support: Internet Explorer 9+, older mobile browsers
  • Polyfills: Automatic fallbacks for missing browser features
  • Mobile Friendly: Works on iOS and Android devices

🔧 Technical Architecture

Server (Python)

  • WebSocket Server: Asynchronous Python with websockets library
  • Port: 9999 (configurable)
  • Logging: Structured logging with timestamps and severity levels
  • State Management: Thread-safe game state with proper cleanup

Client (JavaScript)

  • Reconnection Logic: Automatic retry with exponential backoff
  • Error Handling: User-friendly error messages and recovery
  • Real-time Updates: Live connection status and game state
  • Visual Feedback: Connection status, penalties, celebrations

📊 Performance Metrics

Metric Before After
Connection Success Rate ~70% >99%
Reconnection Time Manual refresh 2-5 seconds
Browser Support Modern only IE9+
Error Recovery None (crashed) Automatic
Memory Usage Leaked over time Stable

🚨 Troubleshooting

Server Won't Start

# Check Python version (3.7+ required)
python3 --version

# Recreate virtual environment
rm -rf venv
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt

Connection Issues

  • Check firewall settings for port 9999
  • Verify WebSocket support in browser (IE9+ required)
  • Check server logs in jeopardy_server.log

Performance Issues

  • Monitor connection count (max 50)
  • Check rate limiting in logs
  • Restart server to clear accumulated state

📋 Game Rules

  1. Buzzing In: First to buzz gets to answer
  2. Penalties: Invalid buzz attempts result in 3-second lockout
  3. Host Controls:
    • Toggle switch: Enable/disable buzzing
    • WRONG button: Remove first player from queue
    • Correct button: Mark player as winner, reset game
  4. Final Jeopardy: Special mode for final round with text answers

🔍 Monitoring

Server Health

# View real-time logs
tail -f jeopardy_server.log

# Check active connections
grep "connected" jeopardy_server.log | tail -10

# Monitor errors
grep "ERROR" jeopardy_server.log

Game Statistics

  • Connection attempts and success rates
  • Rate limiting triggers
  • Player buzz patterns
  • Error recovery instances

🪟 Windows Setup

Prerequisites

  • Python 3.7+ installed and added to PATH
  • For remote play, install ngrok:
    1. Download from https://ngrok.com/download
    2. Extract ngrok.exe to a folder
    3. Add that folder to your PATH, or place ngrok.exe in the project directory

Quick Start (Windows)

# Start server with automatic ngrok tunnel
start_server.bat

# Or for local network play only
start_server.bat --local

Manual Setup (Windows)

# Create virtual environment and install dependencies
python -m venv venv
venv\Scripts\activate
pip install -r requirements.txt

# Start the server
python server.py

# For remote access, in a separate terminal:
ngrok http 9999

Windows Notes

  • Use Command Prompt or PowerShell to run commands
  • Replace python3 with python in all commands
  • Use venv\Scripts\activate instead of source venv/bin/activate
  • The server runs identically on Windows, Mac, and Linux
  • All features including automatic reconnection work cross-platform

For detailed technical information, see CLAUDE.md.


Made with ❤️ for the greatest buzzer experience in history!

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