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@fank fank commented Jan 31, 2026

Summary

  • Migrates to modular CBA-style addon architecture (main/, recorder/, database/, extension/)
  • Adds database export module with PostgreSQL support (SQLite fallback)
  • Replaces file-based config with CBA Settings system (in-game configurable)
  • Adds HEMTT build support
  • Adds real-time metrics collection (server FPS, entity counts, player network stats)
  • Reworks fired event handlers with improved projectile tracking
  • Adds radio events, chat message capture, and static objects tracking
  • Includes auto-generated NaturalDocs documentation

Test plan

  • Verify HEMTT builds successfully
  • Test database connection with PostgreSQL
  • Test SQLite fallback when PostgreSQL unavailable
  • Verify CBA Settings appear in addon options
  • Test capture loop and event recording
  • Verify metrics are collected and sent to database
  • Test with ACE3 loaded and without

indig0fox and others added 30 commits March 26, 2022 17:56
- initial markers exclusion
- tbd for remote control firedman
- exclude ACE_BFT markers by default
- fixes grenades moving to 0,0,0 in playback due to misattribution to liveMissiles PFH
OCAP2/OCAP#37
- adds remote-controlled unit detection if firer was >50m away from initial projectile position

OCAP2/OCAP#9
- adds setting for optional BIS_fnc_respawnTickets tracking, will automatically track missionNamespace + faction score counts every 30th frame
- adds system for optional custom score tracking by a set of sides, a custom counter separate from BIS_fnc_respawnTickets

- pending testing of debug drawIcon for units being recorded
remove userconfig
- change MPHit to HitPart
- fire tracking, setShotParents
- fix debug entityDraw
- exclude objects w empty models
- fix duplicate fnc_init calls
- fix remoteExec diary entries
- init at PostInit
- add diary record/pause/save controls for whitelisted admins in CBA setting, or when a user logs in as admin
- ensure auto-save respects the saveOnEmpty setting
- start recording on autoStart at clientStateNumber 10, or once the mission has actually begun to avoid dead time in recording during briefing screen
- don't run init if not multiplayer
- fixes duplication EH checking
- fixes HandleDisconnect override to prevent unintentional AI taking over DCed players and disrespecting description.ext preferences
- skip "__SERVER__ has connected" event
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4 participants