Enemy component access#2563
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KABoissonneault merged 11 commits intoInterkarma:masterfrom Jan 24, 2024
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Uses delegate callbacks to allow mods to alter logic in some enemy components.
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KABoissonneault
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Jan 18, 2024
KABoissonneault
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Jan 18, 2024
Interkarma
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Jan 23, 2024
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magicono43
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Jan 3, 2025
Revise Original Commit To Use Delegates Instead. Took examples mainly from Dunny's commits from here: Interkarma#2563 1/3/2025.
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Replaces some method calls in enemy components with delegates so mods can inject additional logic.
Also includes a change to prevent player allies from attacking pacified creatures. (EnemySenses)
Also changes ApplyGravity in EnemyMotor to allow enemies to slowfall.
Also adds option to base enemy spell cost on enemy skills rather than player skills. (EntityEffectManager)