Fix regression caused by #1861#2533
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Interkarma merged 3 commits intoInterkarma:masterfrom Aug 9, 2023
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PR Interkarma#1861 was added to prevent caster enemies from nuking themselves with spells at range in the presence of low obstacles. A side effect of this PR however, is that daedra lords in the "crossbow room" near the end of Mantellan Crux stopped shooting at the player altogether, making this room much less threatening. This new PR checks for obstacles a bit in front of the enemies, so they can still cast from behind thin obstacles (rationale: spells start from arm's reach). It's a bit crude, for example it doesn't change from where the spells will be really cast, but from testing different casters (namely, beside Mantellan Crux's daedra lords: Karolys lich and Gortwog's shaman in entrance of Orsinium), I haven't experienced regressions.
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Casters from the main quest, for tests |
added 2 commits
August 2, 2023 18:32
DaggerfallMissile makes missiles originate in from of sender (position + dir * collisionRadius). Just make EnemyMotor make the same assumption.
Somewhat help Daedra Lords (and Sentinel's Wraith) cast more often. Casting from a higher position could also help Daedra Lords. I didn't want to add enemy type specific logic, though. Spell origin sphere is now disconnected from the caster's capsule (0.9 > 0.45 + 0.4), which must be why it works. I haven't found an example of caster trying to shoot the player with no visibility, but can it happen?
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Update: casting origin is now consistent between EnemyMotor and DaggerfallMissile, enemies should cast safely again. |
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You're a treasure, thank you Pango! I appreciate the saves for testing. :) |
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PR #1861 was added to prevent caster enemies from nuking themselves with spells at range in the presence of low obstacles.
A side effect of this PR however, is that daedra lords in the "crossbow room" near the end of Mantellan Crux stopped shooting at the player altogether, making this room much less threatening.
This new PR checks for obstacles a bit in front of the enemies, so they can still cast from behind thin obstacles (rationale: spells start from arm's reach). It's a bit crude, for example it doesn't change from where the spells will be really cast. While some spells get thru, daedra lords sometimes nuke themselves.