IncreasedTerrainDistanceMod and ReflectionsMod#2
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Interkarma merged 3 commits intoInterkarma:work-in-progressfrom Oct 27, 2015
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* added ReflectionsMod * changed MaterialReader class: added function SetCachedMaterial(): this function is used to update materials with new/modified materials * added a new unity scene (Scenes/DaggerfallUnityGame_withMods.unity) with mods enabled: EnhancedSky mod, IncreasedTerrainDistanceMod, ReflectionsMod
* added ReflectionsMod * changed MaterialReader class: added function SetCachedMaterial(): this function is used to update materials with new/modified materials * added a new unity scene (Scenes/DaggerfallUnityGame_withMods.unity) with mods enabled: EnhancedSky mod, IncreasedTerrainDistanceMod, ReflectionsMod
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ok actually I forgot to add all the new files - my bad... |
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Please change this to be assigned using event DaggerfallUnity.OnSetTerrainSampler. Also should check if mod is enabled at startup using DaggerfallUnity.Settings.Nystul_IncreasedTerrainDistance flag.
DaggerfallUnity.OnSetTerrainSampler event is now the trigger for setting the ImprovedTerrainSampler IncreasedTerrainDistanceMod and ReflectionsMod evaluate the planned boolean flags for their activation Scenes/DaggerfallUnityGame_withMods.unity: IncreasedTerrainDistanceMod and ReflectionsMod gameobjects are now children of a container gameobject called mods (this is to show that their "spawning" prefab can arranged in the scene hierarchy as you like)
Interkarma
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IncreasedTerrainDistanceMod and ReflectionsMod
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First pass complete
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don't forget to define a "WorldTerrain" layer in Project Settings -> Tags and Layers
known issues: activated fog in conjunction with globalfog only works correctly on main camera