Skip to content

Use node timers instead of minetest.after()#6

Open
doxygen-spammer wants to merge 4 commits intoExtex101:masterfrom
doxygen-spammer:try-using-node-timers
Open

Use node timers instead of minetest.after()#6
doxygen-spammer wants to merge 4 commits intoExtex101:masterfrom
doxygen-spammer:try-using-node-timers

Conversation

@doxygen-spammer
Copy link
Contributor

This reduces the amount of necessary map block updates.

Before this, temporary light sources were removed and readded in every step, which caused a no-op block update everytime. After this, light_beam() just restarts the node timer, so no nodes actually change when you don’t move the light beam.

This can be observed, after pressing F5 twice, in the client_received_packets graph (yellow).

Additionally, this makes the light beam work over the full active_block_range (when you don’t move), because temporary light sources are static then, so the server considers a block update appropriate.

Unfortunately, this doesn’t work with water. I think, the glow nodes are flooded in a way different to e. g. torches, where on_flood() is not executed.


I suggest to sqash-merge this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant