chore(deps): update all dependencies#45
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renovate[bot] merged 1 commit intomasterfrom Oct 15, 2025
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This PR contains the following updates:
2.0.3->2.1.141.6.2->1.7.63.0.2->3.1.445.19.1->5.25.24.4.0->4.5.01.2.2->1.2.31.0.1->1.5.01.0.0->1.5.04.6.0->4.6.18.0.113->8.0.415Release Notes
chickensoft-games/GoDotTest (Chickensoft.GoDotTest)
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GODOT4toGODOTby @wlsnmrk in #137Full Changelog: chickensoft-games/GoDotTest@1.6.2...1.6.3
chickensoft-games/GodotTestDriver (Chickensoft.GodotTestDriver)
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clockworklabs/SpacetimeDB (SpacetimeDB.Runtime)
v1.5.0We've got some releases coming at you fast this month, and there's more to come! We've got some very exciting new features in SpacetimeDB v1.5.0.
Postgres Wire Format (Beta)
The initial version of the Postgres Wire Protocol is now implemented in SpacetimeDB. This means you can connect normal Postgres clients like
psqlortokio-postgresto SpacetimeDB on port5432.Please note that this is the first step on a (very) long journey to make SpacetimeDB as Postgres compatible as the architecture allows and it comes with a set of caveats, but as of today you can officially connect to SpacetimeDB with a Postgres client! You can find the full documentation on what is supported in the docs.
SpacetimeAuth (Beta)
We are also releasing another major feature today as well, SpacetimeAuth! SpacetimeAuth is a new authentication and user management service operated by Clockwork Labs. The goal is deep integration with SpacetimeDB so you get user management for all your projects and databases with the click of a button.
No more having to spin up an auth service just to deploy an app on SpacetimeDB. Now you can just navigate to
SpacetimeAuthin your profile menu dropdown or go to https://spacetimedb.com/spacetimeauth and create a new project for your application.Your users can then log in to your SpacetimeDB application by using a new customizable webpage.
What's Changed
@clockworklabs/typescript-sdkin favor ofspacetimedbby @cloutiertylhttps://github.com/clockworklabs/SpacetimeDB/pull/3262l/3262clear_tableand fixdrop_tableby @Centrhttps://github.com/clockworklabs/SpacetimeDB/pull/3214l/3214modso that I can--skipthem by @gefjhttps://github.com/clockworklabs/SpacetimeDB/pull/3284l/3284spacetimedbdep onspacetime init --lang rustby @bfohttps://github.com/clockworklabs/SpacetimeDB/pull/3286l/3286DurabilityProviderto include snapshotting by @khttps://github.com/clockworklabs/SpacetimeDB/pull/3281l/3281DurabilityProviderto include snapshotting (#3281)" by @&#https://github.com/clockworklabs/SpacetimeDB/pull/3293DB/pull/3293BytesSources other than the one for reducer args by @gefjhttps://github.com/clockworklabs/SpacetimeDB/pull/3294l/3294tools/upgrade-versioninto cargo and expand by @bfohttps://github.com/clockworklabs/SpacetimeDB/pull/3308l/3308apt installinvocations correctly pass-yby @bfohttps://github.com/clockworklabs/SpacetimeDB/pull/3324l/3324Full Changelog: clockworklabs/SpacetimeDB@v1.4.0...v1.5.0
v1.4.0We have an exciting announcement for you today 🎉🎉🎉 We've been cooking on Unreal Engine and React Hooks for a while now and we're finally ready to release both of them.
Unreal Engine
We know this is one highly requested feature so today we're happy to announce that SpacetimeDB now fully supports Unreal Engine. You can use our Unreal Engine SDK with either C# or Rust SpacetimeDB modules. We have even extended the Blackholio demo to work with the existing modules. So this means we've added Unreal Engine as a client alongside our Unity implementation. You can even connect both a Unity and Unreal Engine Blackholio client to the same module. We know this has been a highly requested feature that the community has been asking for so we're excited to see what everyone builds with it!
If you don't want to do the tutorial and you just want to play around want to try out our Blackholio demo you can find the latest version here: https://github.com/clockworklabs/SpacetimeDB/tree/master/demo/Blackholio
Shoutout to Arvikasoft who we collaborated with for the development of this SDK!
React Hooks 🪝 (Beta)
React hooks for SpacetimeDB are now here! Using SpacetimeDB with React is now much much easier. Just add a
SpacetimeDBProviderto your component hierarchy and use theuseTableReact hook!SpacetimeDB will magically synchronize your table state with your React client and re-render your UI as it changes. About as simple as it gets!
For added power, add a typed
whereclause to youruseTablehook to filter the rows you want to subscribe to:Upgrade Instructions
In order to receive this update you'll first need CLI version
1.4.0. In order to upgrade to the new CLI version you can just runspacetime version upgradewhich will automatically upgrade you to the newest version. If you don't have SpacetimeDB installed you'll need to go to https://spacetimedb.com/install .You can verify that you have the newest version installed by running
spacetime version listin your terminal application:Then you'll need to update your SpacetimeDB SDK version in your
package.jsonfile. Before this update you would have had something like this:Now our new package looks like this:
If you are at all confused you can just look at our Typescript quickstart which has instructions on installing the CLI + using the correct package in
package.json: https://staging.spacetimedb.com/docs/sdks/typescript/quickstartConfirmed Reads
"Confirmed reads" is a feature which allows you to specify during the connection setup that you only want to hear back about transactions which have already been persisted. This means these transactions will not be lost if the server you are connected to experiences a hardware failure of some sort.
Here is an example of how to enable confirmed reads:
Improvements/Fixes
st_column_changedbefore automigrating. (#3203)Configuration
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