fix: check syncproxy perms after the player is accessible#1308
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fix: check syncproxy perms after the player is accessible#1308
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derklaro
approved these changes
Oct 21, 2023
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1 task
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Motivation
The previously used LoginEvent does not provide a player instance due to the fact the there is no player at that time in the login processes. Therefore we were relying on an unsafe check using the uuid and calling the permission event ourselves.
Modification
Switched to the ServerConnectEvent which is also capable of notifying about a player connecting to the proxy itself.
Result
Permission checks with luckperms and other (non cloudperms) systems are working now too.
Other
Maybe we should consider replacing the usage of the pending connection in the cloudnet bridge too (it is not as important there because little to no one uses the bridge maintenance on the proxy)
Fixes #1069