I'm not sure if this is a bug in Blender 4.0 or a bug from this software. Please can you confirm? I have an original GN setup in this file which voxelizes a mesh. Notice how this works correctly with colors correctly positioned. But then when I use this tool to generate the equivalent python code and then open a new Blender 4.0 file and execute it, the new setup, despite identical to the original, does not reproduce the correct output as seen in this blend file. Please can you confirm and let me know if this is a bug for the Blender development team? Or perhaps there is an incorrect python usage in the script causing this anomaly?

It should have looked like this:

I'm not sure if this is a bug in Blender 4.0 or a bug from this software. Please can you confirm? I have an original GN setup in this file which voxelizes a mesh. Notice how this works correctly with colors correctly positioned. But then when I use this tool to generate the equivalent python code and then open a new Blender 4.0 file and execute it, the new setup, despite identical to the original, does not reproduce the correct output as seen in this blend file. Please can you confirm and let me know if this is a bug for the Blender development team? Or perhaps there is an incorrect python usage in the script causing this anomaly?
It should have looked like this: