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Description
Instances of mesh lights aren't currently supported for multiple reasons :
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in USD we have a single mesh primitive tagged as a light, whereas arnold still uses the "dual node" system with a mesh + a light. At the moment, if we have USD instances of this mesh primitive this ends up with instances of the arnold mesh, and not instances of the light.
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at the moment arnold ignores the transform of mesh lights, so using an instancer on the lights wouldn't be enough.
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Todo