Sample WinForms application to render simple mesh in 3D with camera rotation.
A Mesh class contains nodes and elements to define shapes. Each element (face) defines its own color. Each mesh has a poistion and orientation property.
A Scene class contains multiple meshes. A Camera class targets a specific WinForms Control for render and applies perspective and orientation transformation.
The camera .Paint(Camera c, Graphics g) event must be subscribed to and should call Scene.Render(c,g); to display the scene into the control.
A Timer object advances the frames in the windows form.
