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fix: add state machine validation and fix vote/captain disconnect handling #136
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4b299bf
fix: add state machine validation and fix vote concurrency on captain…
Flegma 75eac58
fix: allow Surrendered -> Finished transition in state machine
Flegma 78d8b57
fix: remove disconnected player votes from all active vote systems
Flegma bc4f2c6
fix: validate state transition before running backup check
Flegma abbd6d3
fix: allow restart transitions to Warmup and Knife
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sometimes we may need to restart go bk to warmup / restart knife round.
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Good catch. Added restart transitions in abbd6d3:
Live→Warmup/Knife(restart from live)Overtime→Warmup/Knife/Live(full or knife restart during OT, or roll OT back to regulation)Knife→Warmup(go back to warmup from knife)The downstream handlers (
StartWarmup,StartKnifewithmp_restartgame 1) already cover the game-side reset, so no other changes needed.There was a problem hiding this comment.
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Heads-up on a related concern the reviewer flagged (pre-existing, not introduced here but worth your call):
When going
Live/Overtime/Knife→Warmup(orKnife),StartWarmup()/StartKnife()do not stop the demo or reset backup state:_matchDemos.Start()(GameDemos.cs:53) bails early if the lock file exists → restarting Live won't re-initialize recording, producing a continuous demo across the restart_backUpManagement.Setup()cvar (mp_backup_round_file) is not resetThis gap already exists for the
Paused → Warmuppath, so this PR doesn't regress anything, but the new transitions widen the surface. Options:Warmup/Knifeentry from active states — produces a fresh demo file per restarttv_stoprecord+ file rotation)Happy to implement (2) in this PR or a follow-up if that's what you want.