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Makefile
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# Copyright (C) 2015 LiveCode Ltd.
#
# This file is part of LiveCode.
#
# LiveCode is free software; you can redistribute it and/or modify it under
# the terms of the GNU General Public License v3 as published by the Free
# Software Foundation.
#
# LiveCode is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License
# along with LiveCode. If not see <http://www.gnu.org/licenses/>.
# Usually, you'll just want to type "make all".
################################################################
# Tools that Make calls
XCODEBUILD ?= xcodebuild
WINE ?= wine
EMMAKE ?= emmake
# Some magic to control which versions of iOS we try to build. N.b. you may
# also need to modify the buildbot configuration
IPHONEOS_VERSIONS ?= 8.2 8.4 9.2
IPHONESIMULATOR_VERSIONS ?= 6.1 7.1 8.2 8.4 9.2
IOS_SDKS ?= \
$(addprefix iphoneos,$(IPHONEOS_VERSIONS)) \
$(addprefix iphonesimulator,$(IPHONESIMULATOR_VERSIONS))
# Choose the correct build type
MODE ?= debug
ifeq ($(MODE),debug)
export BUILDTYPE ?= Debug
else ifeq ($(MODE),release)
export BUILDTYPE ?= Release
else ifeq ($(MODE),fast)
export BUILDTYPE ?= Fast
else
$(error "Mode must be 'debug' or 'release'")
endif
# Where to run the build command depends on community vs commercial
ifeq ($(BUILD_EDITION),commercial)
BUILD_SUBDIR :=
BUILD_PROJECT := livecode-commercial
else
BUILD_SUBDIR := /livecode
BUILD_PROJECT := livecode
endif
################################################################
.DEFAULT: all
guess_platform_script := \
case `uname -s` in \
Linux) echo linux ;; \
Darwin) echo mac ;; \
esac
guess_platform := $(shell $(guess_platform_script))
all: all-$(guess_platform)
check: check-$(guess_platform)
check-common-%:
$(MAKE) -C tests bin_dir=../$*-bin
$(MAKE) -C ide/tests bin_dir=../../$*-bin
$(MAKE) -C extensions bin_dir=../$*-bin
################################################################
# Linux rules
################################################################
LINUX_ARCHS = x86_64 x86
guess_linux_arch_script := \
case `uname -p` in \
x86_64) echo x86_64 ;; \
x86|i*86) echo x86 ;; \
esac
guess_linux_arch := $(shell $(guess_linux_arch_script))
config-linux-%:
./config.sh --platform linux-$*
compile-linux-%:
$(MAKE) -C build-linux-$*/livecode default
check-linux-%:
$(MAKE) -C build-linux-$*/livecode check
$(MAKE) check-common-linux-$*
all-linux-%:
$(MAKE) config-linux-$*
$(MAKE) compile-linux-$*
$(addsuffix -linux,all config compile check): %: %-$(guess_linux_arch)
################################################################
# Android rules
################################################################
ANDROID_ARCHS = armv6
config-android-%:
./config.sh --platform android-$*
compile-android-%:
$(MAKE) -C build-android-$*/livecode default
check-android-%:
$(MAKE) -C build-android-$*/livecode check
all-android-%:
$(MAKE) config-android-$*
$(MAKE) compile-android-$*
$(addsuffix -android,all config compile check): %: %-armv6
################################################################
# Mac rules
################################################################
config-mac:
./config.sh --platform mac
compile-mac:
$(XCODEBUILD) -project "build-mac$(BUILD_SUBDIR)/$(BUILD_PROJECT).xcodeproj" -configuration $(BUILDTYPE) -target default
check-mac:
$(XCODEBUILD) -project "build-mac$(BUILD_SUBDIR)/$(BUILD_PROJECT).xcodeproj" -configuration $(BUILDTYPE) -target check
$(MAKE) check-common-mac
all-mac:
$(MAKE) config-mac
$(MAKE) compile-mac
################################################################
# iOS rules
################################################################
all-ios-%:
$(MAKE) config-ios-$*
$(MAKE) compile-ios-$*
config-ios-%:
./config.sh --platform ios --generator-output build-ios-$*/livecode -Dtarget_sdk=$*
compile-ios-%:
$(XCODEBUILD) -project "build-ios-$*$(BUILD_SUBDIR)/$(BUILD_PROJECT).xcodeproj" -configuration $(BUILDTYPE) -target default
check-ios-%:
$(XCODEBUILD) -project "build-ios-$*$(BUILD_SUBDIR)/$(BUILD_PROJECT).xcodeproj" -configuration $(BUILDTYPE) -target check
# Dummy targets to prevent our build system from building iOS 5.1 simulator
config-ios-iphonesimulator5.1:
@echo "Skipping iOS simulator 5.1 (no longer supported)"
compile-ios-iphonesimulator5.1:
@echo "Skipping iOS simulator 5.1 (no longer supported)"
check-ios-iphonesimulator5.1:
@echo "Skipping iOS simulator 5.1 (no longer supported)"
# Provide some synonyms for "latest iOS SDK"
$(addsuffix -ios-iphoneos,all config compile check): %: %$(lastword $(IPHONEOS_VERSIONS))
@true
$(addsuffix -ios-iphonesimulator,all config compile check): %: %$(lastword ($IPHONESIMULATOR_VERSIONS))
@true
all_ios_subplatforms = iphoneos iphonesimulator $(IOS_SDKS)
all-ios: $(addprefix all-ios-,$(IOS_SDKS))
config-ios: $(addprefix config-ios-,$(IOS_SDKS))
compile-ios: $(addprefix compile-ios-,$(IOS_SDKS))
check-ios: $(addprefix check-ios-,$(IOS_SDKS))
################################################################
# Windows rules
################################################################
config-win-%:
./config.sh --platform win-$*
compile-win-%:
# windows builds occur under Wine
cd build-win-$* && $(WINE) /K ../make.cmd
check-win-%:
# windows builds occur under Wine
cd build-win-$* && $(WINE) /K ../make.cmd check
$(MAKE) check-common-win-$*
all-win-%:
$(MAKE) config-win-$*
$(MAKE) compile-win-$*
$(addsuffix -win,all config compile): %: %-x86
################################################################
# Emscripten rules
################################################################
config-emscripten:
$(EMMAKE) ./config.sh --platform emscripten
compile-emscripten:
$(EMMAKE) $(MAKE) -C build-emscripten/livecode default
check-emscripten:
$(EMMAKE) $(MAKE) -C build-emscripten/livecode check
all-emscripten:
$(MAKE) config-emscripten
$(MAKE) compile-emscripten