diff --git a/src/perf/shader.md b/src/perf/shader.md index b82d671ef65..43d33260b67 100644 --- a/src/perf/shader.md +++ b/src/perf/shader.md @@ -11,7 +11,7 @@ but only on the first run, you can _warm up_ the shader captured in the Skia Shader Language (SkSL) for a significant improvement. -![Side-by-side screenshots of janky mobile app next to non-janky app]({{site.url}}/assets/images/docs/perf/shader-jank.gif) +![Side-by-side screenshots of janky mobile app next to non-janky app]({{site.url}}/assets/images/docs/perf/render/shader-jank.gif) ## What is shader compilation jank? @@ -33,7 +33,7 @@ Definitive evidence for the presence of shader compilation jank is to see `GrGLProgramBuilder::finalize` in the tracing with `--trace-skia` enabled. See the following screenshot for an example timeline tracing. -![A tracing screenshot verifying jank]({{site.url}}/assets/images/docs/perf/tracing.png){:width="100%"} +![A tracing screenshot verifying jank]({{site.url}}/assets/images/docs/perf/render/tracing.png){:width="100%"} ## What do we mean by "first run"?