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KeyboardInputHelper.cs
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159 lines (136 loc) · 5.39 KB
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 键盘输入支持
/// 在所能够点击的控件上绘制显示框。
/// </summary>
public class KeyboardInputHelper : MonoBehaviour
{
public static KeyboardInputHelper Instance { private set; get; }
public event UnityAction OnCancel;
private Selectable mActiveControl;
void Start()
{
Instance = this;
}
void OnDestroy()
{
Instance = null;
}
/// <summary>
/// 更新检查输入
/// </summary>
void Update()
{
if (Input.GetButtonDown("Submit") || Input.GetKeyDown(KeyCode.Return)) OnSubmit();
if (Input.GetButtonDown("Cancel")) OnCancel?.Invoke();
if (Input.GetButtonDown("Vertical") && Input.GetAxis("Vertical") > 0) ForcusControl(mActiveControl?.FindSelectableOnUp());
if (Input.GetButtonDown("Vertical") && Input.GetAxis("Vertical") < 0) ForcusControl(mActiveControl?.FindSelectableOnDown());
if (Input.GetButtonDown("Horizontal") && Input.GetAxis("Horizontal") > 0) ForcusControl(mActiveControl?.FindSelectableOnRight());
if (Input.GetButtonDown("Horizontal") && Input.GetAxis("Horizontal") < 0) ForcusControl(mActiveControl?.FindSelectableOnLeft());
}
/// <summary>
/// GUI绘制
/// </summary>
void OnGUI()
{
if (mActiveControl && mActiveControl.isActiveAndEnabled)
{
var rect = GetSelectableRect(mActiveControl.GetComponent<RectTransform>(), Camera.main);
GUI.Box(rect, "");
}
}
/// <summary>
/// 获取目标控件是否能够点击(没有呗其他控件遮挡)
/// </summary>
/// <param name="selectable"></param>
/// <param name="eventSystem"></param>
/// <returns></returns>
static bool IsSelectableValid(Selectable selectable, EventSystem eventSystem)
{
var raycaster = selectable.GetComponentInParent<GraphicRaycaster>();
if (!raycaster || !eventSystem) return false;
var rect = GetSelectableRect(selectable.GetComponent<RectTransform>(), Camera.main);
var pointerEventData = new PointerEventData(eventSystem);
pointerEventData.position = rect.center;
var results = new List<RaycastResult>();
raycaster.Raycast(pointerEventData, results);
foreach (var result in results)
if (result.gameObject == selectable.gameObject) return true;
return false;
}
/// <summary>
/// 获取目标控件的矩形框
/// </summary>
/// <param name="rectTrans"></param>
/// <param name="camera"></param>
/// <returns></returns>
static Rect GetSelectableRect(RectTransform rectTrans, Camera camera)
{
var worldCorners = new Vector3[4];
rectTrans.GetWorldCorners(worldCorners);
var screenPos = new Vector2[worldCorners.Length];
for (var i = 0; i < worldCorners.Length; i++)
screenPos[i] = RectTransformUtility.WorldToScreenPoint(camera, worldCorners[i]);
var bounds = new Bounds(screenPos[0], Vector3.one);
for (var i = 1; i < screenPos.Length; i++)
bounds.Encapsulate(screenPos[i]);
var position = new Vector2(bounds.min.x, Screen.height - bounds.max.y);
return new Rect(position, bounds.size);
}
/// <summary>
/// 获取可以选择的控件。
/// </summary>
/// <param name="selectable"></param>
/// <returns></returns>
static Selectable GetValidSelectable(Selectable selectable)
{
var eventSystem = Object.FindObjectOfType<EventSystem>();
if (!eventSystem) return selectable;
// 这个控件可以点击得到。
if (IsSelectableValid(selectable, eventSystem)) return selectable;
// 避免重复添加。
var ignoreList = new HashSet<Selectable>();
ignoreList.Add(selectable);
// 用来遍历处理了。
var checkStack = new Stack<Selectable>();
checkStack.Push(selectable);
while (checkStack.Count > 0)
{
var checkOne = checkStack.Pop();
var nextList = new Selectable[]
{
checkOne.FindSelectableOnUp(),
checkOne.FindSelectableOnDown(),
checkOne.FindSelectableOnRight(),
checkOne.FindSelectableOnLeft(),
};
for (var i = 0; i < nextList.Length; i++)
{
var next = nextList[i];
if (!next || !ignoreList.Contains(next)) continue;
if (IsSelectableValid(next, eventSystem)) return next;
ignoreList.Add(next);
checkStack.Push(next);
}
}
return selectable;
}
/// <summary>
/// 焦点移动到对应的控件上去。
/// </summary>
/// <param name="selectable"></param>
public void ForcusControl(Selectable selectable)
{
if (selectable) mActiveControl = GetValidSelectable(selectable);
}
public void OnSubmit()
{
if (!mActiveControl) return;
if (mActiveControl is Button) (mActiveControl as Button).onClick.Invoke();
if (mActiveControl is InputField) (mActiveControl as InputField).ActivateInputField();
}
}