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1 | 1 | //--- OBJECT WRITE BEGIN --- |
2 | 2 | new Scene(ExampleLevel) { |
3 | | - Enabled = "1"; |
4 | | - gameModes="ExampleGameMode"; |
| 3 | + isEditing = "1"; |
| 4 | + gameModes = "ExampleGameMode"; |
| 5 | + enabled = "1"; |
5 | 6 |
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6 | 7 | new LevelInfo(theLevelInfo) { |
7 | | - fogColor = "0.6 0.6 0.7 1"; |
| 8 | + FogColor = "0.6 0.6 0.7 1"; |
8 | 9 | fogDensityOffset = "700"; |
9 | 10 | canvasClearColor = "0 0 0 255"; |
| 11 | + ambientLightBlendCurve = "2.69146e+20 0"; |
10 | 12 | soundAmbience = "AudioAmbienceDefault"; |
11 | | - advancedLightmapSupport = "0"; |
12 | | - Enabled = "1"; |
| 13 | + advancedLightmapSupport = "0"; |
| 14 | + enabled = "1"; |
13 | 15 | }; |
14 | 16 | new SkyBox(theSky) { |
15 | 17 | MaterialAsset = "Core_Rendering:BlankSkyMat"; |
16 | | - drawBottom = "0"; |
17 | | - dirtyGameObject = "0"; |
| 18 | + dirtyGameObject = "0"; |
18 | 19 | }; |
19 | 20 | new Sun(theSun) { |
20 | 21 | azimuth = "230.396"; |
21 | 22 | elevation = "45"; |
22 | 23 | color = "0.968628 0.901961 0.901961 1"; |
23 | 24 | ambient = "0.337255 0.533333 0.619608 1"; |
24 | | - brightness = "2"; |
25 | 25 | texSize = "2048"; |
26 | 26 | overDarkFactor = "3000 1500 750 250"; |
27 | 27 | shadowDistance = "200"; |
28 | 28 | shadowSoftness = "0.25"; |
29 | 29 | logWeight = "0.9"; |
30 | 30 | fadeStartDistance = "0"; |
31 | | - bias = "0.1"; |
32 | | - Blur = "1"; |
33 | | - dirtyGameObject = "0"; |
34 | | - dynamicRefreshFreq = "8"; |
35 | | - Enabled = "1"; |
36 | | - height = "1024"; |
37 | | - lightBleedFactor = "0.8"; |
38 | | - minVariance = "0"; |
39 | | - pointShadowType = "PointShadowType_Paraboloid"; |
40 | | - shadowBox = "-100 -100 -100 100 100 100"; |
41 | | - splitFadeDistances = "1 1 1 1"; |
42 | | - staticRefreshFreq = "250"; |
43 | | - width = "3072"; |
| 31 | + bias = "0.1"; |
| 32 | + Blur = "1"; |
| 33 | + dirtyGameObject = "0"; |
| 34 | + dynamicRefreshFreq = "8"; |
| 35 | + enabled = "1"; |
| 36 | + height = "1024"; |
| 37 | + lightBleedFactor = "0.8"; |
| 38 | + minVariance = "0"; |
| 39 | + pointShadowType = "PointShadowType_Paraboloid"; |
| 40 | + shadowBox = "-100 -100 -100 100 100 100"; |
| 41 | + splitFadeDistances = "1 1 1 1"; |
| 42 | + staticRefreshFreq = "250"; |
| 43 | + width = "3072"; |
44 | 44 | }; |
45 | 45 | new GroundPlane() { |
46 | 46 | scaleU = "25"; |
47 | 47 | scaleV = "25"; |
48 | 48 | MaterialAsset = "Prototyping:FloorGray"; |
49 | | - dirtyGameObject = "0"; |
50 | | - Enabled = "1"; |
51 | | - position = "0 0 0"; |
52 | | - rotation = "1 0 0 0"; |
53 | | - scale = "1 1 1"; |
| 49 | + dirtyGameObject = "0"; |
| 50 | + enabled = "1"; |
| 51 | + position = "0 0 0"; |
| 52 | + rotation = "1 0 0 0"; |
| 53 | + scale = "1 1 1"; |
54 | 54 | }; |
55 | 55 | new Skylight() { |
56 | 56 | position = "1.37009 -5.23561 46.5817"; |
57 | 57 | persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870"; |
58 | | - dirtyGameObject = "0"; |
| 58 | + dirtyGameObject = "0"; |
59 | 59 | }; |
60 | | - |
61 | 60 | new SimGroup(CameraSpawnPoints) { |
62 | | - canSave = "1"; |
63 | | - canSaveDynamicFields = "1"; |
64 | 61 | enabled = "1"; |
65 | 62 |
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66 | 63 | new SpawnSphere(DefaultCameraSpawnSphere) { |
67 | | - autoSpawn = "0"; |
68 | | - spawnTransform = "0"; |
69 | 64 | radius = "1"; |
70 | 65 | sphereWeight = "1"; |
71 | 66 | indoorWeight = "1"; |
72 | 67 | outdoorWeight = "1"; |
73 | | - isAIControlled = "0"; |
74 | 68 | dataBlock = "SpawnSphereMarker"; |
75 | 69 | position = "0 0 10"; |
76 | | - rotation = "1 0 0 0"; |
77 | | - scale = "1 1 1"; |
78 | | - canSave = "1"; |
79 | | - canSaveDynamicFields = "1"; |
80 | 70 | enabled = "1"; |
81 | 71 | homingCount = "0"; |
82 | 72 | lockCount = "0"; |
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