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Merge pull request #1607 from Azaezel/alpha41/fixKeyvalue
set default hdr postfx keyvalue to baseline
2 parents b919ab5 + f57bc01 commit d2e4ae3

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6 files changed

+30
-40
lines changed

6 files changed

+30
-40
lines changed

Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
99
$PostFX::HDRPostFX::adaptRate = "0.134615391";
1010
$PostFX::HDRPostFX::tonemapMode = "ACES";
1111
$PostFX::HDRPostFX::enableAutoExposure = "1";
12-
$PostFX::HDRPostFX::keyValue = 0.18;
12+
$PostFX::HDRPostFX::keyValue = 0.5;
1313
$PostFX::HDRPostFX::enableBloom = 1;
1414
$PostFX::HDRPostFX::threshold = 1;
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$PostFX::HDRPostFX::intensity = 1;

Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,6 @@
77
DecalsFile="@assetFile=ExampleLevel.mis.decals"
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ForestFile="@assetFile=ExampleLevel.forest"
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NavmeshFile="@assetFile=ExampleLevel.nav"
10+
gameModesNames="ExampleGameMode"
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staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
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gameModesNames="ExampleGameMode;"
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VersionId="1"/>

Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.mis

Lines changed: 27 additions & 37 deletions
Original file line numberDiff line numberDiff line change
@@ -1,82 +1,72 @@
11
//--- OBJECT WRITE BEGIN ---
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new Scene(ExampleLevel) {
3-
Enabled = "1";
4-
gameModes="ExampleGameMode";
3+
isEditing = "1";
4+
gameModes = "ExampleGameMode";
5+
enabled = "1";
56

67
new LevelInfo(theLevelInfo) {
7-
fogColor = "0.6 0.6 0.7 1";
8+
FogColor = "0.6 0.6 0.7 1";
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fogDensityOffset = "700";
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canvasClearColor = "0 0 0 255";
11+
ambientLightBlendCurve = "2.69146e+20 0";
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soundAmbience = "AudioAmbienceDefault";
11-
advancedLightmapSupport = "0";
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Enabled = "1";
13+
advancedLightmapSupport = "0";
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enabled = "1";
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};
1416
new SkyBox(theSky) {
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MaterialAsset = "Core_Rendering:BlankSkyMat";
16-
drawBottom = "0";
17-
dirtyGameObject = "0";
18+
dirtyGameObject = "0";
1819
};
1920
new Sun(theSun) {
2021
azimuth = "230.396";
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elevation = "45";
2223
color = "0.968628 0.901961 0.901961 1";
2324
ambient = "0.337255 0.533333 0.619608 1";
24-
brightness = "2";
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texSize = "2048";
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overDarkFactor = "3000 1500 750 250";
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shadowDistance = "200";
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shadowSoftness = "0.25";
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logWeight = "0.9";
3030
fadeStartDistance = "0";
31-
bias = "0.1";
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Blur = "1";
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dirtyGameObject = "0";
34-
dynamicRefreshFreq = "8";
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Enabled = "1";
36-
height = "1024";
37-
lightBleedFactor = "0.8";
38-
minVariance = "0";
39-
pointShadowType = "PointShadowType_Paraboloid";
40-
shadowBox = "-100 -100 -100 100 100 100";
41-
splitFadeDistances = "1 1 1 1";
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staticRefreshFreq = "250";
43-
width = "3072";
31+
bias = "0.1";
32+
Blur = "1";
33+
dirtyGameObject = "0";
34+
dynamicRefreshFreq = "8";
35+
enabled = "1";
36+
height = "1024";
37+
lightBleedFactor = "0.8";
38+
minVariance = "0";
39+
pointShadowType = "PointShadowType_Paraboloid";
40+
shadowBox = "-100 -100 -100 100 100 100";
41+
splitFadeDistances = "1 1 1 1";
42+
staticRefreshFreq = "250";
43+
width = "3072";
4444
};
4545
new GroundPlane() {
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scaleU = "25";
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scaleV = "25";
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MaterialAsset = "Prototyping:FloorGray";
49-
dirtyGameObject = "0";
50-
Enabled = "1";
51-
position = "0 0 0";
52-
rotation = "1 0 0 0";
53-
scale = "1 1 1";
49+
dirtyGameObject = "0";
50+
enabled = "1";
51+
position = "0 0 0";
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rotation = "1 0 0 0";
53+
scale = "1 1 1";
5454
};
5555
new Skylight() {
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position = "1.37009 -5.23561 46.5817";
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persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
58-
dirtyGameObject = "0";
58+
dirtyGameObject = "0";
5959
};
60-
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new SimGroup(CameraSpawnPoints) {
62-
canSave = "1";
63-
canSaveDynamicFields = "1";
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enabled = "1";
6562

6663
new SpawnSphere(DefaultCameraSpawnSphere) {
67-
autoSpawn = "0";
68-
spawnTransform = "0";
6964
radius = "1";
7065
sphereWeight = "1";
7166
indoorWeight = "1";
7267
outdoorWeight = "1";
73-
isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
7569
position = "0 0 10";
76-
rotation = "1 0 0 0";
77-
scale = "1 1 1";
78-
canSave = "1";
79-
canSaveDynamicFields = "1";
8070
enabled = "1";
8171
homingCount = "0";
8272
lockCount = "0";

Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
99
$PostFX::HDRPostFX::adaptRate = 2;
1010
$PostFX::HDRPostFX::tonemapMode = "ACES";
1111
$PostFX::HDRPostFX::enableAutoExposure = "0";
12-
$PostFX::HDRPostFX::keyValue = 0.18;
12+
$PostFX::HDRPostFX::keyValue = 0.5;
1313
$PostFX::HDRPostFX::enableBloom = 1;
1414
$PostFX::HDRPostFX::threshold = 1;
1515
$PostFX::HDRPostFX::intensity = 1;

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