From f0e4a1155dfc8d148c9d039e48a0bcc519adabb5 Mon Sep 17 00:00:00 2001 From: Plata Date: Fri, 8 Sep 2017 17:42:43 +0200 Subject: [PATCH] updated Epic Games Launcher - Wine staging 2.16 fixes missing text (libcef issue) - updated checksum - use OpenGL to avoid crash when tool-tip is shown (see Wine bug 43680) --- Applications/Games/Epic Games Launcher/Local/script.js | 4 ++-- Applications/Games/Epic Games Launcher/Online/script.js | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Applications/Games/Epic Games Launcher/Local/script.js b/Applications/Games/Epic Games Launcher/Local/script.js index c0e113028e..c78bad667a 100644 --- a/Applications/Games/Epic Games Launcher/Local/script.js +++ b/Applications/Games/Epic Games Launcher/Local/script.js @@ -7,8 +7,8 @@ new LocalInstallerScript() .author("Plata") .installationArgs(["/q"]) .category("Games") - .executable("EpicGamesLauncher.exe", ["-SkipBuildPatchPrereq"]) - .wineVersion("2.9") + .executable("EpicGamesLauncher.exe", ["-SkipBuildPatchPrereq", "-OpenGL"]) + .wineVersion("2.16") .wineDistribution("staging") .wineArchitecture("amd64") .go(); diff --git a/Applications/Games/Epic Games Launcher/Online/script.js b/Applications/Games/Epic Games Launcher/Online/script.js index 15a37cee0c..4b5e209912 100644 --- a/Applications/Games/Epic Games Launcher/Online/script.js +++ b/Applications/Games/Epic Games Launcher/Online/script.js @@ -6,11 +6,11 @@ new OnlineInstallerScript() .applicationHomepage("https://www.unrealengine.com/download") .author("Plata") .url("https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi") - .checksum("efd4fddbf14f1c449f9868f3f47608794ed6acd4") + .checksum("56bce3c91eb8591edabb7ff09d680140aafa54b1") .installationArgs(["/q"]) .category("Games") - .executable("EpicGamesLauncher.exe", ["-SkipBuildPatchPrereq"]) - .wineVersion("2.9") + .executable("EpicGamesLauncher.exe", ["-SkipBuildPatchPrereq", "-OpenGL"]) + .wineVersion("2.16") .wineDistribution("staging") .wineArchitecture("amd64") .go();